TEASER
PAUSO 01
It’s been months since my last update. Let me tell you what happened.
The proposition was simple, I am deeply engaged in exploring artificial intelligence as a tool for filmmaking, in-depth and removed from commercial pursuit. - So I took you on a wild, open source journey, emails every now and then, capturing the chaotic path of trying to do something fresh.
After graduation I needed to think bills, rent, groceries.
I had to stop.
During uni, I stumbled onto an underutilised game mechanic with great potential, as in essence it represented the human condition.
So I spent the last 9 months turning that game mechanic into a proper project behind the scenes; design, IP, production, distribution, structure.
What started as a curated experience for my friends is now in the final stages of becoming a public engine.
Where does this leave my films, my path, the reason I wrote these emails?
The ghosts I have tried to conjure for 7 years finally emerge from ink & paper.
My questions have been answered, the ritual complete, there is nothing more to tell.
It is time to make films now. - The work continues there.
But this Substack will keep going;
Game development started as an app, but after graduation I was so tired of looking at a screen I continued my work outside of the digital realm, with regular playing cards and whatever else I could find at home.
This is where I reached perfection, in the park, with my partner. Here is where I discovered PAUSO.
PAUSO is a moshpit for minds. A card game where you build, push & cause chaos, all captured in a compact box.
The fun PAUSO brought to nights spent with loved ones excites me. I decided to pursue it full time.
9 months after entering & leaving the centralised dystopia of Saint Martin, I feel aligned. And I want to keep writing.
It’s been a pleasure sharing my journey so far.
The card game version of PAUSO is available soon.
Until next time.








